Rules

Unless specifically noted otherwise, all Rules apply to both the MHL and the MAHL 

1 – DISCIPLINE/REMOVAL

  • Complaining about which team you are on at any point in the season is only moderately tolerated. There are mature and immature ways to go about requesting a trade, but anyone found being emo about playing with newbs/lower skilled members and/or being a douchebag to teammates will be ridiculed and likely removed from the league. Furthermore, constant disrespect of the league and its members in the view of the MEC may result in removal. Bottom Line: We are a small community that prides ourselves on the ability to provide a quality 6 v 6 hockey experience to our members; so, if you act like a douche, you will no longer be welcome here.
  • 1.1 – Captains have the power to request a "Rule 1" of a player (i.e. Drop them from their roster after documented cases of excessive inactivity and/or douchebaggery). Captains are encouraged to be accountable as a representative of the league and as such, put the league’s best interest ahead of their team's.
  • 1.2 – Players removed by a captain (or MEC) for Rule 1 violation will be suspended for remainder of the current season and possibly all of following season.
  • 1.3 – All Rule 1s need to be emailed to the MEC for investigation before being approved.
  • 1.4 – Depending on the circumstance, the MEC may decide a player suspension and/or website suspension is more appropriate.
  • 1.5 – A member's on-ice and/or off-ice actions are both possible causes for removal.


2 – LEAGUE PLAY

  • Remain active and play to win - THIS IS NOT A "SIM LEAGUE"
  • 2.1 – MEC reserves the right to add gameplay restrictions in dire situations if something completely ridiculous (and enforceable/provable) is deemed to occur, such as “diving at the goalie causes them to lose the puck”, or “warp through penalty box results in auto-goal”, etc.
  • 2.2 – Captains are responsible for ensuring 6v6 happens EVERY game. Multiple infractions of SIMs will result in removal of Captaincy and the league.


3 – ROSTERS

  • 3A – MHL: All teams MUST carry a roster of 10 players, including the Captain/Co-Captain.
  • 3A.1 – All teams who end up with a roster of less than 10 players due to MEC approved drop(s) of a player (douchebaggery, inactivity, Rule 1, unacceptable availability changes downward, etc.) must call up a player from the eligible waiver pool.
  • 3A.2 – Rosters may be as no larger than 12 players but if keeping a 12 player roster, all full time players on the roster MUST play at least 2 games each week


4 – AVAILABILITY

  • Regular Season and Playoffs
  • 4.1 – All players must indicate on their sign-up form whether they will play full time or part time.
  • 4.2 – Availability refers to the number of games per week you can play, not the number of nights.
  • 4.2.1 – PART-TIME availability is a maximum of three  (3) games per week.There is no minimum game requirements for part time availability.
  • 4.2.2 – FULL-TIME availability is a maximum of six (6) games per week, and a minimum of two (2) games per week
  • 4.2.3 Captains and Co-Captains  availability is are allowed to play a full 8 games per week, while having to maintain the lineup requirements for each player
  • 4.3 – This “availability contract” will be clearly stated to all Captains on the draft sheet and it will represent your expected availability throughout the season.
  • 4.3 – Players will declare their availability for the upcoming week by Thursday @ 10PM for the upcoming week
  • Full Time players must make themselves available for at least three of the four nights each week. All four nights is suggested to give your captain the most flexibility possible
  • Part time players must make themselves available for at least one night each week. Multiple nights are suggested to give your captain the most flexibility possible
  • Players may not change their availability mid-week unless approved by the MEC.
  • 4.4 – A player who post availability for games, and become unavailable due to playing in another league at the same time they are expected to play in a Moose series may be grounds for a Rule 1.
  • 4.5 – Players may not change their availability during the season from full time to part time, or from part time to full time, for any reason. A decrease in availability gives the captain grounds to drop you via Rule 1.
  • 4.6 – IF APPLICABLE, MAKE SURE YOUR “MIA” IS CLEARLY FILLED OUT ON SIGN-UP SHEET. Include any days, dates, times, etc. that you KNOW you will be unavailable to play. These entries are binding and will result in a loss if not followed.
  • 4.7 - Captains exceeding or not meeting requirements  will receive game(s) suspension for not maintaining the minimum games requirement for his roster.  


5 – DISCONNECTS – GOALIES (Regular Season and Playoffs)

HUMAN GOALIES ARE REQUIRED TO START A GAME

  • 5.1 – Multiple Disconnects
  • 6.1.1 – 1st disconnect - Restart and run clock down to time of disconnect in first period of restarted game.
  • 6.1.2 – 2nd disconnect - Restart and run clock down to time of disconnect in first period of restarted game. Teams have option of replacing Goalie.
  • 6.1.3 – 3rd disconnect - Game is considered a loss for team that had their Goalie disconnect, regardless of score or if a new Goalie was substituted.
  • 5.2 – MEC reserves the right to investigate and take action they deem fit if repeated goalie disconnects occur with a particular player/team over the course of the season.


6 – DISCONNECTS – SKATERS (Regular Season and Playoffs)
Human Skaters are strongly encouraged at all times

  • 6.1 – All games are REQUIRED to start 6v6
  • 6.2 – THE TEAM THAT DOES NOT HAVE A PLAYER LAG OUT IS TO REMAIN IN THE GAME UNTIL THE OFFENDING TEAM HAS QUIT.
  • 6.3 – If any skater(s) on a team disconnect(s) in the 1st or 2nd period after the initial puck-drop, that team is awarded ONE RESTART PER GAME provided the procedure below is followed:
  • 6.3.1 – If the disconnect occurs in the 1st or 2nd period, restart at intermission and continue the game from that point with whatever score existed at the time of restart.
  • 6.3.2 – IT IS ON THE TEAM THAT LAGGED OUT TO QUIT AT INTERMISSION AFTER COLLECTING STATS.
  • 6.3.3 – A restart can be granted once per game (eg. Player A lags out of Game 1. A restart is done. Any player, including Player A, lags out, finish the game.)
  • 6.4 – If any skater(s) on a team disconnect in the 3rd period, FINISH THE GAME OUT WITH THE CPU SKATER(S).
  • 6.5 – In the event of ANY restart, both teams must use the exact same line-ups and use the exact same positions as originally set. The only exception is if a player drops and cannot reconnect. At that time, the only thing that should change is the player in THAT SPECIFIC position.
  • 6.6 – In the event of all 6 (or 5) players of a team disconnecting or rage-quitting, that team would be given an automatic 3-0 loss regardless of the score at the time.
  • Note: If it is a verified EA server mass disconnect, the MEC will review and determine results of the game(s).
  • 6.7 – Please report all suspected cases of “intentional disconnecting” to the MEC for further investigation. If certain teams and/or players are suspected of trying to exploit the system in order to play with CPU players, it will be dealt with on a case-by-case basis.


7– HOSTING

  • Regular Season
  • 7A.1 – Home team hosts games 1 of all regular season series, while Away team hosts game 2.
  • 7A.2 – Each team may choose ONE PLAYER from opposing team that CANNOT HOST AT ALL (ie. Red bars, historical lagging or just personal bias; the reasoning is irrelevant, everybody gets 1 refuse host player).
  • 8A.2.1 – This choice may occur prior to any game starting OR prior to any utilized restart due to disconnect.
  • 8A.2.2 – Once a team chooses a refuse host player, they CANNOT choose a different one later. Your 1st choice is the only player you can refuse all night.
  • 7A.3 – Home team picks jerseys first. Away team must accommodate by using opposite color. (e.g., Home chooses dark jerseys, away must choose light jerseys)
  • Playoffs
  • 7B.1 – Higher seeded team hosts games 1, 2, 5, 7 during all playoff series, while lower seed hosts games 3, 4, 7.
  • 7B.2 – Playoff hosting follows the same logic as Regular Season Hosting – each team gets 1 refuse host player.
  • 7B.3 – Home team picks jerseys first. Away team must accommodate by using opposite color. (e.g. Home chooses dark jerseys, away must choose light jerseys)


8 – CAPTAINS

  • Stats Tracking
  • 8A.1 – Stats are tracked using an independent stats site which will be told to Captains (Login credentials will be provided to Captains prior to the start of the season)
  • 8A.2 – Captains are responsible for learning how to use this stats site for entering individual/team stats correctly
  • 8A.3 – Not entering stats in a timely manner (by 9pm EST the following night) will be punished via game(s) suspension.

  • 8A.4 – Each Captain is allowed 2 stats extension requests per season no questions asked.
  • 8A.4.1 – Extension requests must be made by 7pm EST
  • 8A.4.2 – Any stats entered by 9pm EST after requesting an extension will negate the extension request
  • Other Duties
  • 8B.1 – Captains are representatives of this league and are expected to conduct themselves accordingly
  • 8B.2 – Captains are expected to consistently remain in communication with MEC, other Captains and their respective teams
  • 8B.3 – Captains are expected to partake in mandatory activities (ie. Draft Practice)
  • 8B.4 – MEC reserves the right to punish any Captain who does not follow these guidelines


9 – WAIVERS

9.1 – If a team cannot field a legal number of players (6) on the ice for a series, the Captain can request a waiver to fill in for the night.

  • 9.1.1 – A Waiver request must be made by 8:00PM EST before the first game. All other requests for the first game will be ignored and may result in a sim loss
  • 9.1.2 – Waiver request(s) for either game two (2) can be made as necessary but understand that the MEC member attempting to find a Waiver may also be playing a series - Please be patient
  • 9.1.3 – If a Waiver is requested and found before the drafted player originally expected to play returns, the Waiver player MUST be used - No exceptions
  • 9.2 – No team will be given the same Waiver player twice unless it is unavoidable
  • 9.3 – Captains DO NOT contact players for Waivers. They are provided by the MEC. If you ask for someone specific, you will be ignored. If you try to use someone unapproved, you will be given a sim loss.


10 – TRADING

10.1 – Trading of players is allowed if there is no collusion. The MEC reserves the right to veto questionable or obvious one sides traded

  • 10.2 – Trades may be done in odd numbers (ie. 1 for 2, 2 for 3, 3 for 4, etc.) as long as team stay within the roster limits.( 10 min/12 max) Teams who trade for more players must stay within the rules of scheduling and make sure enough games are being played
  • 10.3 – All accepted trades must follow the process explained below:
  • 10.6.1 – All trades must be announced on the Captain's thread between the hours of 10PM EST & Noon EST. If you don’t have an agreed upon trade with another captain by Noon EST, do NOT announce it until the next day because it has zero chance of going through that night.
  • 10.6.2 – Once the trade is announced (on both forums and Captains thread), the “counter-trade period” will begin immediately and run until 7PM EST. This creates an 7 hour time period for Captains to offer/consider/accept counter trades.
  • 10.6.3 – In the event of an accepted counter-trade occurring between 6pm – 7pm EST, the counter-trade period will extend to 8pm EST. After 8pm the Captain will be required to make a final decision to accept or deny a counter-trade.
  • 10.6.4 – ALL TRADES ARE TO REMAIN CONFIDENTIAL WHILE STILL ACTIVE TO AVOID ANY EMO FROM TRADE RUMOURS AND/OR AN ACCEPTED TRADE THAT MAY LATER BE COUNTERED.
  • 10.4 – Trade Reversals: If a player is traded, then quits before playing for his new team leaving a Captain short a player, the MEC will undo the trade if it deems it necessary. If there are any Rule 1s to be made, players will be replaced accordingly.
  • 10.7.1 – If a Captain is believed to be offering/trading players they know are unresponsive/shady/potential Rule 1, that Captain may be punished by the MEC as they see fit.


11 – SCHEDULING

  • Regular Season
  • 11A.1 – Each week consists of 4 series to be played which occur Monday through Thursday
  • 11A.2 – Regular season series consist of 2 games each night
  • 11A.3 – Start time for each series:
  • 11A.3.1 – All MHL games will start at 9:00PM and 9:30PM EST
  • 11A.4 – Home team is responsible for the following:
  • 11A.4.1 – Club Challenge must be sent by 9:08PM EST for the first game
  • 11A.4.2 – Game must be started by 9:10pm EST or an enforceable sim loss WILL be awarded to the opposing team
  • 11A.4.3 – Failure by the home team to do these will result in automatic 3-0 sim loss for them in game 1 of the series
  • 11A.5 – Any team (home or away) failing to field a legal roster of 6 in the host-created game shall receive the following:
  • 11A.5.1 – 3-0 sim loss of 1st scheduled game at 9:10PM EST (8-minute delay + 2-minute timer countdown)
  • 11A.5.2 – 3-0 sim loss of 2nd scheduled game at 9:40PM EST (8-minute delay + 2-minute timer countdown)
  • 11A.5.4 – 3-0 sim losses WILL be awarded to non-offending team after significant delay (7 minutes) after previous game's finish
  • Playoffs
  • 11B.1 – One week, or 4 consecutive days will be allotted for each round
  • 11.B.1.1- Playoff schedule is 2-2-2-1.
  • 11B.2 – Start times and sim loss times are all the same as the regular season rules as stated above
  • 11B.2.1 – The sim loss trend will continue in 10-minute intervals for all playoff games


12 – RESCHEDULING

  • 12A.1 – Rescheduling is no longer permissible unless there is a verified server failure of EA or XBL. In those cases, the MEC will proactively reschedule these series at the end of the season.
  • 12B.1 – In certain cases, a reschedule during the playoffs may be granted by the MEC


13 – TRANSFER OF PLAYERS BETWEEN LEAGUES

  • MHL
  • 13A.1 – MHL Roster Players
  • 13A.1.1 – Waive/Claim window is between 10:00pm and Noon EST (14 hour window).
  • 13A.1.2 – If a player gets waived between 10pm EST and Noon EST, the waiver period to claim him will end at 8PM EST that same day. This ensures the Waiver claim period is at LEAST 8 hours and making that player available for a potential same-day 9PM EST series.
  • 13A.1.3 – If an MHL player gets waived between 12:01PM and 8PM EST, the waiver period to claim him will end at 8pm EST the FOLLOWING DAY, thus preventing players from being waived and claimed right away.
  • 13A.1.4 – During a waiver period, MHL captains may make a claim on that player or ignore it (based on waiver priority order—which is currently REVERSE STANDINGS AT THE TIME).


14 – STANDINGS

  • 14.1 – Tiebreakers are as follows (in order):
  • 14.1.1 – Most Wins (Whichever team has more wins in the season will win the tie)
  • 14.1.2 – Head-to-Head Earned Points (Whichever team has more points in the season series will win the tie)
  • 14.1.3 – Goal Differential (Whichever team has a higher positive goal differential will win the tie)
  • 14.1.4 – If the teams are still tied after the above factors, a 1 game match-up will be played
  • 14.2 – In the event there is a 3-way or more tie and the above factors have not broken the tie, each tied team will play each other, and the three or more teams will be reseeded based on goal differential.


15 – DRAPE RULES

  • 15.1 – Scouting is voluntary from both the player and Captain’s perspective.
  • 15.1.1 – Players are, however, required to scout if asked/scheduled by Captain in advance. Refusal to do so without valid reason will result in removal from draft pool.
  • 15.2 – Saying “I play on BAP/Broadcast Cam and thus might suck”, or telling a Captain you refuse to play for them, or telling a Captain you refuse to play a specific position that you signed up for, or any other act deemed as douchebaggy drape by the MEC will result in removal from draft pool and possibly the league.


16 – NEW CAPTAINS

  • Must declare if they will be taking over their previous team at the time they express interest in Captaining
  • 16.1 – New Captains can only take over their former team if the previous Captain no longer wishes to Captain
  • 16.2 – Former Captains will be placed back into the Draft Pool if they sign up for the following season

16.3 – In the event two or more new Captains declare they will be taking over their former team, the MEC will decide who will be given the team


17 – DISCLAIMER

  • 17.1 – Any other issue that arises and is not covered in the above rules will be handled by the Moose Executive Committee (MEC) on a case by case basis.
  • 17.2 – Captains are STRONGLY encouraged/expected to work out all in-game issues by themselves and reach a fair compromise/agreement before requesting the assistance of the MEC. Forcing the MEC to make a judgment call may not workout in your favor.
  • 17.3 – Harassment and/or abuse of any MEC member that is deemed to be excessive will be punishable.